IMessageQueue
Overview
The IMessageQueue interface represents a queue of serialized messages. Concrete implementations of this interface (for example in the MemoryMessageQueue class) are used by the MessageQueueManager class descemndants to manage serialized server events data.
Location
- Reference: RemObjects.SDK.Server.dll
- Namespace: RemObjects.SDK.Server
- Ancestry: IMessageQueue
ClientId
Gets the client Id. Matches that clients's Session Id.
property ClientId: Guid read;
Guid ClientId { get; }
ReadOnly Property ClientId() As Guid
Count
Gets the number of messages currently stored in the queue.
property Count: Int32 read;
Int32 Count { get; }
ReadOnly Property Count() As Int32
Lock
Prevents the current queue instance from being accessed from another threads.
To prevent race conditions in a multithread environment, the code accessing message queues should always be protected by the MessageQueue and MessageQueue methods pair.
method Lock
void Lock()
Sub Lock()
PeekMessage
Returns the first message in the queue, or null if the queue is empty. The message itself is not removed from the queue.
method PeekMessage: Stream
Stream PeekMessage()
Function PeekMessage() As Stream
PopMessage
Returns the first message in the queue. The message is removed from the queue.
method PopMessage: Stream
Stream PopMessage()
Function PopMessage() As Stream
QueueMessage
Stores the provided serialized event message in the queue.
method QueueMessage(message: Stream)
void QueueMessage(Stream message)
Sub QueueMessage(message As Stream)
Parameters:
- message: Message instance containing serialized event data
Unlock
Unblocks the current queue instance and allows it to be accessed from another threads.
To prevent race conditions in a multithread environment, the code accessing message queues should always be protected by the MessageQueue and MessageQueue methods pair.
method Unlock
void Unlock()
Sub Unlock()
ClientId
Gets the client Id. Matches that clients's Session Id.
property ClientId: Guid read;
Guid ClientId { get; }
ReadOnly Property ClientId() As Guid
Count
Gets the number of messages currently stored in the queue.
property Count: Int32 read;
Int32 Count { get; }
ReadOnly Property Count() As Int32
Lock
Prevents the current queue instance from being accessed from another threads.
To prevent race conditions in a multithread environment, the code accessing message queues should always be protected by the MessageQueue and MessageQueue methods pair.
method Lock
void Lock()
Sub Lock()
PeekMessage
Returns the first message in the queue, or null if the queue is empty. The message itself is not removed from the queue.
method PeekMessage: Stream
Stream PeekMessage()
Function PeekMessage() As Stream
PopMessage
Returns the first message in the queue. The message is removed from the queue.
method PopMessage: Stream
Stream PopMessage()
Function PopMessage() As Stream
QueueMessage
Stores the provided serialized event message in the queue.
method QueueMessage(message: Stream)
void QueueMessage(Stream message)
Sub QueueMessage(message As Stream)
Parameters:
- message: Message instance containing serialized event data
Unlock
Unblocks the current queue instance and allows it to be accessed from another threads.
To prevent race conditions in a multithread environment, the code accessing message queues should always be protected by the MessageQueue and MessageQueue methods pair.
method Unlock
void Unlock()
Sub Unlock()