ServerChannel
Overview
This is the abstract base class for all Server Channel implementations. You will descend from this class when implementing a custom server channel, or use one of the existing descendants.
Location
- Reference: RemObjects.SDK.Server.dll
- Namespace: RemObjects.SDK.Server
- Ancestry: Component | Channel | ServerChannel
constructor protected
Creates a new instance of the ServerChannel class.
This constructor cannot be called directly.
constructor
ServerChannel()
Sub New()
Active
Toggles whether the server component is active or not. Set it to true (either from code or in the Property Pane) to have your server active and listening for requests from clients or set it to false to prevent new requests from being accepted.
property Active: Boolean read write;
Boolean Active { get; set; }
Property Active() As Boolean
AdjustConvertedRodl
event AdjustConvertedRodl: EventHandler<RodlEventArgs>;
delegate EventHandler<RodlEventArgs> AdjustConvertedRodl()
Event AdjustConvertedRodl As EventHandler<RodlEventArgs>
AdjustRodl
event AdjustRodl: EventHandler<RodlEventArgs>;
delegate EventHandler<RodlEventArgs> AdjustRodl()
Event AdjustRodl As EventHandler<RodlEventArgs>
AfterClose
event AfterClose: EventHandler;
delegate EventHandler AfterClose()
Event AfterClose As EventHandler
AfterOpen
event AfterOpen: EventHandler;
delegate EventHandler AfterOpen()
Event AfterOpen As EventHandler
AfterReceiveStream (declared in Channel)
This event is triggered by client and server channels directly after a request or response stream has been received and before the stream gets parsed into a message. User code can assign handlers to this event to process, inspect or modify incoming messages, before they get handled by the Remoting SDK framework. The passed Stream is a MemoryStream and may be modified.
If no handlers are assigned to the AfterReceiveStream event, the message will load the data directly from the incoming medium (usually the network stream); assigning event handlers to AfterReceiveStream will induce a slight overhead as the data will first be copied into a local memory buffer for the event handler. This should not have any noticeably effect except for very large messages or on resource-limited systems such as Compact Framework Clients, but if utmost performance is important, take this note into consideration.
event AfterReceiveStream: EventHandler<StreamEventArgs>;
delegate EventHandler<StreamEventArgs> AfterReceiveStream()
Event AfterReceiveStream As EventHandler<StreamEventArgs>
BeforeClose
event BeforeClose: EventHandler;
delegate EventHandler BeforeClose()
Event BeforeClose As EventHandler
BeforeOpen
event BeforeOpen: EventHandler;
delegate EventHandler BeforeOpen()
Event BeforeOpen As EventHandler
BeforeSendStream (declared in Channel)
This event is triggered by client and server channels directly before a request or response stream will be sent over the network. User code can assign handlers to this event to process, inspect or modify incoming messages before they get sent out to the remote system.
The passed Stream is a MemoryStream and may be modified.
event BeforeSendStream: EventHandler<StreamEventArgs>;
delegate EventHandler<StreamEventArgs> BeforeSendStream()
Event BeforeSendStream As EventHandler<StreamEventArgs>
ChannelType
property ChannelType: String read;
String ChannelType { get; }
ReadOnly Property ChannelType() As String
Close
Closes the ServerChannel component and stops it from accepting any more incoming requests.
method Close
void Close()
Sub Close()
CloseChannel protected
method CloseChannel
void CloseChannel()
Sub CloseChannel()
CopyProperties protected (declared in Channel)
method CopyProperties(source: Channel)
void CopyProperties(Channel source)
Sub CopyProperties(source As Channel)
Parameters:
- source:
CustomParameters
property CustomParameters: IDictionary<String, String> read;
IDictionary<String, String> CustomParameters { get; }
ReadOnly Property CustomParameters() As IDictionary<String, String>
Dispatch protected
method Dispatch(message: IMessage; channelInfo: IServerChannelInfo)
void Dispatch(IMessage message, IServerChannelInfo channelInfo)
Sub Dispatch(message As IMessage, channelInfo As IServerChannelInfo)
Parameters:
- message:
- channelInfo:
Dispatchers
Organizes the different Dispatchers configured for the server. Depending on the server type, different dispatchers can be made accessible through different names (for example the HTTP based servers use the Path provided with the HTTP request to determine the dispatcher) or the dispatcher marked as Default will be used. Note: A design time editor for the Dispatcher collection is provided in the IDE, which you can invoke by clicking the ellipsis (...) button in the Properties Pane. You can use this editor to create new MessageDispatcher instances at design time and link them to the specific message components you have dropped onto your form.
property Dispatchers: MessageDispatchers read;
MessageDispatchers Dispatchers { get; }
ReadOnly Property Dispatchers() As MessageDispatchers
Dispose protected
method Dispose(disposing: Boolean)
void Dispose(Boolean disposing)
Sub Dispose(disposing As Boolean)
Parameters:
- disposing:
GetRodl
event GetRodl: EventHandler<RodlEventArgs>;
delegate EventHandler<RodlEventArgs> GetRodl()
Event GetRodl As EventHandler<RodlEventArgs>
GetServerRodl protected
method GetServerRodl(context: Object; dispatcher: MessageDispatcher; serviceGroups: String; out contentType: String): Stream
Stream GetServerRodl(Object context, MessageDispatcher dispatcher, String serviceGroups, out String contentType)
Function GetServerRodl(context As Object, dispatcher As MessageDispatcher, serviceGroups As String, <OutAttribute> ByRef contentType As String) As Stream
Parameters:
- context:
- dispatcher:
- serviceGroups:
- contentType:
GetServiceMetaData protected
method GetServiceMetaData(context: Object; dispatcher: MessageDispatcher; serviceName: String; options: Hashtable; out contentType: String): Stream
Stream GetServiceMetaData(Object context, MessageDispatcher dispatcher, String serviceName, Hashtable options, out String contentType)
Function GetServiceMetaData(context As Object, dispatcher As MessageDispatcher, serviceName As String, options As Hashtable, <OutAttribute> ByRef contentType As String) As Stream
Parameters:
- context:
- dispatcher:
- serviceName:
- options:
- contentType:
HasAfterReceiveStream protected (declared in Channel)
property HasAfterReceiveStream: Boolean read;
Boolean HasAfterReceiveStream { get; }
ReadOnly Property HasAfterReceiveStream() As Boolean
HasBeforeSendStream protected (declared in Channel)
property HasBeforeSendStream: Boolean read;
Boolean HasBeforeSendStream { get; }
ReadOnly Property HasBeforeSendStream() As Boolean
Initializing protected
property Initializing: Boolean read;
Boolean Initializing { get; }
ReadOnly Property Initializing() As Boolean
IS_TRIAL_MODE protected
const IS_TRIAL_MODE: Boolean = False;
const Boolean IS_TRIAL_MODE = False
Dim IS_TRIAL_MODE As Boolean = False
IsTlsEnabled
property IsTlsEnabled: Boolean read;
Boolean IsTlsEnabled { get; }
ReadOnly Property IsTlsEnabled() As Boolean
Messages
property Messages: IList<String> read;
IList<String> Messages { get; }
ReadOnly Property Messages() As IList<String>
Open
Opens the ServerChannel component and starts accepting incoming requests. Depending on the server type, this usually involves starting to listen on a network socket or polling some source for waiting messages.
method Open
void Open()
Sub Open()
OpenChannel protected
method OpenChannel
void OpenChannel()
Sub OpenChannel()
PROBE_REQUEST protected
const PROBE_REQUEST: String = "PROBE";
const String PROBE_REQUEST = "PROBE"
Dim PROBE_REQUEST As String = "PROBE"
PROBE_REQUEST_LENGTH protected
const PROBE_REQUEST_LENGTH: Int32 = 5;
const Int32 PROBE_REQUEST_LENGTH = 5
Dim PROBE_REQUEST_LENGTH As Int32 = 5
PROBE_RESPONSE_LENGTH protected
const PROBE_RESPONSE_LENGTH: Int32 = 8;
const Int32 PROBE_RESPONSE_LENGTH = 8
Dim PROBE_RESPONSE_LENGTH As Int32 = 8
ServeRodl
Toggles whether clients can request the RODL file for this server via IRodlAccess or channel-specific means (such as by submitting a HTTP GET request to an HTTP server). By default, this option is turned on; set this property to false if you want to prevent clients from retrieving the RODL file from the server.
property ServeRodl: Boolean read write;
Boolean ServeRodl { get; set; }
Property ServeRodl() As Boolean
ServiceGroup
Allows to get/set Service Groups
property ServiceGroup: String read write;
String ServiceGroup { get; set; }
Property ServiceGroup() As String
TriggerAdjustConvertedRodl protected
method TriggerAdjustConvertedRodl(e: RodlEventArgs)
void TriggerAdjustConvertedRodl(RodlEventArgs e)
Sub TriggerAdjustConvertedRodl(e As RodlEventArgs)
Parameters:
- e:
TriggerAdjustRodl protected
method TriggerAdjustRodl(e: RodlEventArgs)
void TriggerAdjustRodl(RodlEventArgs e)
Sub TriggerAdjustRodl(e As RodlEventArgs)
Parameters:
- e:
TriggerAfterClose protected
method TriggerAfterClose
void TriggerAfterClose()
Sub TriggerAfterClose()
TriggerAfterOpen protected
method TriggerAfterOpen
void TriggerAfterOpen()
Sub TriggerAfterOpen()
TriggerAfterReceiveStream protected (declared in Channel)
method TriggerAfterReceiveStream(var stream: Stream)
void TriggerAfterReceiveStream(ref Stream stream)
Sub TriggerAfterReceiveStream(ByRef stream As Stream)
Parameters:
- stream:
TriggerBeforeClose protected
method TriggerBeforeClose
void TriggerBeforeClose()
Sub TriggerBeforeClose()
TriggerBeforeOpen protected
method TriggerBeforeOpen
void TriggerBeforeOpen()
Sub TriggerBeforeOpen()
TriggerBeforeSendStream protected (declared in Channel)
method TriggerBeforeSendStream(var stream: Stream)
void TriggerBeforeSendStream(ref Stream stream)
Sub TriggerBeforeSendStream(ByRef stream As Stream)
Parameters:
- stream:
TriggerGetRodl protected
method TriggerGetRodl(e: RodlEventArgs)
void TriggerGetRodl(RodlEventArgs e)
Sub TriggerGetRodl(e As RodlEventArgs)
Parameters:
- e:
ValidateServiceGroup
method ValidateServiceGroup(serviceGroups: array of String): Boolean
Boolean ValidateServiceGroup(String[] serviceGroups)
Function ValidateServiceGroup(serviceGroups As String()) As Boolean
Parameters:
- serviceGroups:
IS_TRIAL_MODE protected
const IS_TRIAL_MODE: Boolean = False;
const Boolean IS_TRIAL_MODE = False
Dim IS_TRIAL_MODE As Boolean = False
PROBE_REQUEST protected
const PROBE_REQUEST: String = "PROBE";
const String PROBE_REQUEST = "PROBE"
Dim PROBE_REQUEST As String = "PROBE"
PROBE_REQUEST_LENGTH protected
const PROBE_REQUEST_LENGTH: Int32 = 5;
const Int32 PROBE_REQUEST_LENGTH = 5
Dim PROBE_REQUEST_LENGTH As Int32 = 5
PROBE_RESPONSE_LENGTH protected
const PROBE_RESPONSE_LENGTH: Int32 = 8;
const Int32 PROBE_RESPONSE_LENGTH = 8
Dim PROBE_RESPONSE_LENGTH As Int32 = 8
Active
Toggles whether the server component is active or not. Set it to true (either from code or in the Property Pane) to have your server active and listening for requests from clients or set it to false to prevent new requests from being accepted.
property Active: Boolean read write;
Boolean Active { get; set; }
Property Active() As Boolean
ChannelType
property ChannelType: String read;
String ChannelType { get; }
ReadOnly Property ChannelType() As String
CustomParameters
property CustomParameters: IDictionary<String, String> read;
IDictionary<String, String> CustomParameters { get; }
ReadOnly Property CustomParameters() As IDictionary<String, String>
Dispatchers
Organizes the different Dispatchers configured for the server. Depending on the server type, different dispatchers can be made accessible through different names (for example the HTTP based servers use the Path provided with the HTTP request to determine the dispatcher) or the dispatcher marked as Default will be used. Note: A design time editor for the Dispatcher collection is provided in the IDE, which you can invoke by clicking the ellipsis (...) button in the Properties Pane. You can use this editor to create new MessageDispatcher instances at design time and link them to the specific message components you have dropped onto your form.
property Dispatchers: MessageDispatchers read;
MessageDispatchers Dispatchers { get; }
ReadOnly Property Dispatchers() As MessageDispatchers
HasAfterReceiveStream protected (declared in Channel)
property HasAfterReceiveStream: Boolean read;
Boolean HasAfterReceiveStream { get; }
ReadOnly Property HasAfterReceiveStream() As Boolean
HasBeforeSendStream protected (declared in Channel)
property HasBeforeSendStream: Boolean read;
Boolean HasBeforeSendStream { get; }
ReadOnly Property HasBeforeSendStream() As Boolean
Initializing protected
property Initializing: Boolean read;
Boolean Initializing { get; }
ReadOnly Property Initializing() As Boolean
IsTlsEnabled
property IsTlsEnabled: Boolean read;
Boolean IsTlsEnabled { get; }
ReadOnly Property IsTlsEnabled() As Boolean
Messages
property Messages: IList<String> read;
IList<String> Messages { get; }
ReadOnly Property Messages() As IList<String>
ServeRodl
Toggles whether clients can request the RODL file for this server via IRodlAccess or channel-specific means (such as by submitting a HTTP GET request to an HTTP server). By default, this option is turned on; set this property to false if you want to prevent clients from retrieving the RODL file from the server.
property ServeRodl: Boolean read write;
Boolean ServeRodl { get; set; }
Property ServeRodl() As Boolean
ServiceGroup
Allows to get/set Service Groups
property ServiceGroup: String read write;
String ServiceGroup { get; set; }
Property ServiceGroup() As String
constructor protected
Creates a new instance of the ServerChannel class.
This constructor cannot be called directly.
constructor
ServerChannel()
Sub New()
Close
Closes the ServerChannel component and stops it from accepting any more incoming requests.
method Close
void Close()
Sub Close()
CloseChannel protected
method CloseChannel
void CloseChannel()
Sub CloseChannel()
CopyProperties protected (declared in Channel)
method CopyProperties(source: Channel)
void CopyProperties(Channel source)
Sub CopyProperties(source As Channel)
Parameters:
- source:
Dispatch protected
method Dispatch(message: IMessage; channelInfo: IServerChannelInfo)
void Dispatch(IMessage message, IServerChannelInfo channelInfo)
Sub Dispatch(message As IMessage, channelInfo As IServerChannelInfo)
Parameters:
- message:
- channelInfo:
Dispose protected
method Dispose(disposing: Boolean)
void Dispose(Boolean disposing)
Sub Dispose(disposing As Boolean)
Parameters:
- disposing:
GetServerRodl protected
method GetServerRodl(context: Object; dispatcher: MessageDispatcher; serviceGroups: String; out contentType: String): Stream
Stream GetServerRodl(Object context, MessageDispatcher dispatcher, String serviceGroups, out String contentType)
Function GetServerRodl(context As Object, dispatcher As MessageDispatcher, serviceGroups As String, <OutAttribute> ByRef contentType As String) As Stream
Parameters:
- context:
- dispatcher:
- serviceGroups:
- contentType:
GetServiceMetaData protected
method GetServiceMetaData(context: Object; dispatcher: MessageDispatcher; serviceName: String; options: Hashtable; out contentType: String): Stream
Stream GetServiceMetaData(Object context, MessageDispatcher dispatcher, String serviceName, Hashtable options, out String contentType)
Function GetServiceMetaData(context As Object, dispatcher As MessageDispatcher, serviceName As String, options As Hashtable, <OutAttribute> ByRef contentType As String) As Stream
Parameters:
- context:
- dispatcher:
- serviceName:
- options:
- contentType:
Open
Opens the ServerChannel component and starts accepting incoming requests. Depending on the server type, this usually involves starting to listen on a network socket or polling some source for waiting messages.
method Open
void Open()
Sub Open()
OpenChannel protected
method OpenChannel
void OpenChannel()
Sub OpenChannel()
TriggerAdjustConvertedRodl protected
method TriggerAdjustConvertedRodl(e: RodlEventArgs)
void TriggerAdjustConvertedRodl(RodlEventArgs e)
Sub TriggerAdjustConvertedRodl(e As RodlEventArgs)
Parameters:
- e:
TriggerAdjustRodl protected
method TriggerAdjustRodl(e: RodlEventArgs)
void TriggerAdjustRodl(RodlEventArgs e)
Sub TriggerAdjustRodl(e As RodlEventArgs)
Parameters:
- e:
TriggerAfterClose protected
method TriggerAfterClose
void TriggerAfterClose()
Sub TriggerAfterClose()
TriggerAfterOpen protected
method TriggerAfterOpen
void TriggerAfterOpen()
Sub TriggerAfterOpen()
TriggerAfterReceiveStream protected (declared in Channel)
method TriggerAfterReceiveStream(var stream: Stream)
void TriggerAfterReceiveStream(ref Stream stream)
Sub TriggerAfterReceiveStream(ByRef stream As Stream)
Parameters:
- stream:
TriggerBeforeClose protected
method TriggerBeforeClose
void TriggerBeforeClose()
Sub TriggerBeforeClose()
TriggerBeforeOpen protected
method TriggerBeforeOpen
void TriggerBeforeOpen()
Sub TriggerBeforeOpen()
TriggerBeforeSendStream protected (declared in Channel)
method TriggerBeforeSendStream(var stream: Stream)
void TriggerBeforeSendStream(ref Stream stream)
Sub TriggerBeforeSendStream(ByRef stream As Stream)
Parameters:
- stream:
TriggerGetRodl protected
method TriggerGetRodl(e: RodlEventArgs)
void TriggerGetRodl(RodlEventArgs e)
Sub TriggerGetRodl(e As RodlEventArgs)
Parameters:
- e:
ValidateServiceGroup
method ValidateServiceGroup(serviceGroups: array of String): Boolean
Boolean ValidateServiceGroup(String[] serviceGroups)
Function ValidateServiceGroup(serviceGroups As String()) As Boolean
Parameters:
- serviceGroups:
AdjustConvertedRodl
event AdjustConvertedRodl: EventHandler<RodlEventArgs>;
delegate EventHandler<RodlEventArgs> AdjustConvertedRodl()
Event AdjustConvertedRodl As EventHandler<RodlEventArgs>
AdjustRodl
event AdjustRodl: EventHandler<RodlEventArgs>;
delegate EventHandler<RodlEventArgs> AdjustRodl()
Event AdjustRodl As EventHandler<RodlEventArgs>
AfterClose
event AfterClose: EventHandler;
delegate EventHandler AfterClose()
Event AfterClose As EventHandler
AfterOpen
event AfterOpen: EventHandler;
delegate EventHandler AfterOpen()
Event AfterOpen As EventHandler
AfterReceiveStream (declared in Channel)
This event is triggered by client and server channels directly after a request or response stream has been received and before the stream gets parsed into a message. User code can assign handlers to this event to process, inspect or modify incoming messages, before they get handled by the Remoting SDK framework. The passed Stream is a MemoryStream and may be modified.
If no handlers are assigned to the AfterReceiveStream event, the message will load the data directly from the incoming medium (usually the network stream); assigning event handlers to AfterReceiveStream will induce a slight overhead as the data will first be copied into a local memory buffer for the event handler. This should not have any noticeably effect except for very large messages or on resource-limited systems such as Compact Framework Clients, but if utmost performance is important, take this note into consideration.
event AfterReceiveStream: EventHandler<StreamEventArgs>;
delegate EventHandler<StreamEventArgs> AfterReceiveStream()
Event AfterReceiveStream As EventHandler<StreamEventArgs>
BeforeClose
event BeforeClose: EventHandler;
delegate EventHandler BeforeClose()
Event BeforeClose As EventHandler
BeforeOpen
event BeforeOpen: EventHandler;
delegate EventHandler BeforeOpen()
Event BeforeOpen As EventHandler
BeforeSendStream (declared in Channel)
This event is triggered by client and server channels directly before a request or response stream will be sent over the network. User code can assign handlers to this event to process, inspect or modify incoming messages before they get sent out to the remote system.
The passed Stream is a MemoryStream and may be modified.
event BeforeSendStream: EventHandler<StreamEventArgs>;
delegate EventHandler<StreamEventArgs> BeforeSendStream()
Event BeforeSendStream As EventHandler<StreamEventArgs>
GetRodl
event GetRodl: EventHandler<RodlEventArgs>;
delegate EventHandler<RodlEventArgs> GetRodl()
Event GetRodl As EventHandler<RodlEventArgs>