ServerBinding
Overview
The ServerBinding class represents an EndPoint that a server applocation will be accepting connections on.
The binding can be bound to activate it and start listening for incoming connections, or unbound to close it.
Location
- Reference: RemObjects.SDK.Server.dll
- Namespace: RemObjects.SDK.Server
- Ancestry: Binding | ServerBinding
constructor
Creates a new instance of the ServerBinding class.
constructor
ServerBinding()
Sub New()
constructor (AddressFamily) (declared in Binding)
constructor(addressFamily: AddressFamily)
ServerBinding(AddressFamily addressFamily)
Sub New(addressFamily As AddressFamily)
Parameters:
- addressFamily:
Accept
Returns a Connection instance with attached listening socket.
Address (declared in Binding)
The IP Address of the binding.
property Address: IPAddress read write;
IPAddress Address { get; set; }
Property Address() As IPAddress
AddressFamily (declared in Binding)
AddressFamily denotes the type of address (and thus the means to communicate) of the binding. The default value for "InterNetwork" is defined in System.Net.Sockets.AddressFamily
property AddressFamily: AddressFamily read write;
AddressFamily AddressFamily { get; set; }
Property AddressFamily() As AddressFamily
Bind
Associates a listening Socket with a local endpoint. Then this socket is passed to the provided IListener instance and a configured amount of listener thereads is started.
Parameters:
- listener: Custom socket listener
BindUnthreaded
Associates a listening Socket with a local endpoint.
method BindUnthreaded
void BindUnthreaded()
Sub BindUnthreaded()
DefaultPort (declared in Binding)
property DefaultPort: Int32 read write;
Int32 DefaultPort { get; set; }
Property DefaultPort() As Int32
EnableNagle
Gets or sets a flag indicating whether a Nagle algorithm should be used while binding a socket.
The default value is false
Note: This property won't affect the socket settings is it is set after the socket is bound.
property EnableNagle: Boolean read write;
Boolean EnableNagle { get; set; }
Property EnableNagle() As Boolean
EndPoint
property EndPoint: IPEndPoint read;
IPEndPoint EndPoint { get; }
ReadOnly Property EndPoint() As IPEndPoint
ListenerThreadCount
Gets or sets the number of listener threads.
The default value is 1
Note: This property won't affect the socket settings is it is set after the socket is bound.
property ListenerThreadCount: Int32 read write;
Int32 ListenerThreadCount { get; set; }
Property ListenerThreadCount() As Int32
ListeningSocket
property ListeningSocket: Socket read;
Socket ListeningSocket { get; }
ReadOnly Property ListeningSocket() As Socket
MaxWaitConnections
Gets or sets the length of the internal Socket listener backlog.
The default value is 100
property MaxWaitConnections: Int32 read write;
Int32 MaxWaitConnections { get; set; }
Property MaxWaitConnections() As Int32
Port (declared in Binding)
Denotes the port number associated with the socket binding. On a server connection, this would be the obvious protocol numbers (e.g: HTTP=80, FTP=21), on the client this number is assigned by the operating system when creating the socket.
property Port: Int32 read write;
Int32 Port { get; set; }
Property Port() As Int32
Protocol (declared in Binding)
Denotes the transport level protocol to use to communicate over the socket. The default value "TCP" is defined in System.Net.Sockets.ProtocolType
property Protocol: ProtocolType read write;
ProtocolType Protocol { get; set; }
Property Protocol() As ProtocolType
ReuseAddress
Gets or sets a flag indicating whether the socket is allowed to be bound to an address that is already in use.
The default value is true
property ReuseAddress: Boolean read write;
Boolean ReuseAddress { get; set; }
Property ReuseAddress() As Boolean
ShouldSerializePort (declared in Binding)
method ShouldSerializePort: Boolean
Boolean ShouldSerializePort()
Function ShouldSerializePort() As Boolean
SocketType (declared in Binding)
Denotes the type of socket used to use to communicate. Defined in System.Net.Sockets.SocketType
property SocketType: SocketType read write;
SocketType SocketType { get; set; }
Property SocketType() As SocketType
Unbind
Unbinds the listening socket.
method Unbind
void Unbind()
Sub Unbind()
Unbind (Boolean)
Unbinds the listening socket.
Optionally waits until all listening threads are terminated.
method Unbind(block: Boolean)
void Unbind(Boolean block)
Sub Unbind(block As Boolean)
Parameters:
- block: A flag indicating whether method should wait until all listening threads are terminated
Address (declared in Binding)
The IP Address of the binding.
property Address: IPAddress read write;
IPAddress Address { get; set; }
Property Address() As IPAddress
AddressFamily (declared in Binding)
AddressFamily denotes the type of address (and thus the means to communicate) of the binding. The default value for "InterNetwork" is defined in System.Net.Sockets.AddressFamily
property AddressFamily: AddressFamily read write;
AddressFamily AddressFamily { get; set; }
Property AddressFamily() As AddressFamily
DefaultPort (declared in Binding)
property DefaultPort: Int32 read write;
Int32 DefaultPort { get; set; }
Property DefaultPort() As Int32
EnableNagle
Gets or sets a flag indicating whether a Nagle algorithm should be used while binding a socket.
The default value is false
Note: This property won't affect the socket settings is it is set after the socket is bound.
property EnableNagle: Boolean read write;
Boolean EnableNagle { get; set; }
Property EnableNagle() As Boolean
EndPoint
property EndPoint: IPEndPoint read;
IPEndPoint EndPoint { get; }
ReadOnly Property EndPoint() As IPEndPoint
ListenerThreadCount
Gets or sets the number of listener threads.
The default value is 1
Note: This property won't affect the socket settings is it is set after the socket is bound.
property ListenerThreadCount: Int32 read write;
Int32 ListenerThreadCount { get; set; }
Property ListenerThreadCount() As Int32
ListeningSocket
property ListeningSocket: Socket read;
Socket ListeningSocket { get; }
ReadOnly Property ListeningSocket() As Socket
MaxWaitConnections
Gets or sets the length of the internal Socket listener backlog.
The default value is 100
property MaxWaitConnections: Int32 read write;
Int32 MaxWaitConnections { get; set; }
Property MaxWaitConnections() As Int32
Port (declared in Binding)
Denotes the port number associated with the socket binding. On a server connection, this would be the obvious protocol numbers (e.g: HTTP=80, FTP=21), on the client this number is assigned by the operating system when creating the socket.
property Port: Int32 read write;
Int32 Port { get; set; }
Property Port() As Int32
Protocol (declared in Binding)
Denotes the transport level protocol to use to communicate over the socket. The default value "TCP" is defined in System.Net.Sockets.ProtocolType
property Protocol: ProtocolType read write;
ProtocolType Protocol { get; set; }
Property Protocol() As ProtocolType
ReuseAddress
Gets or sets a flag indicating whether the socket is allowed to be bound to an address that is already in use.
The default value is true
property ReuseAddress: Boolean read write;
Boolean ReuseAddress { get; set; }
Property ReuseAddress() As Boolean
SocketType (declared in Binding)
Denotes the type of socket used to use to communicate. Defined in System.Net.Sockets.SocketType
property SocketType: SocketType read write;
SocketType SocketType { get; set; }
Property SocketType() As SocketType
constructor
Creates a new instance of the ServerBinding class.
constructor
ServerBinding()
Sub New()
constructor (AddressFamily) (declared in Binding)
constructor(addressFamily: AddressFamily)
ServerBinding(AddressFamily addressFamily)
Sub New(addressFamily As AddressFamily)
Parameters:
- addressFamily:
Accept
Returns a Connection instance with attached listening socket.
Bind
Associates a listening Socket with a local endpoint. Then this socket is passed to the provided IListener instance and a configured amount of listener thereads is started.
Parameters:
- listener: Custom socket listener
BindUnthreaded
Associates a listening Socket with a local endpoint.
method BindUnthreaded
void BindUnthreaded()
Sub BindUnthreaded()
ShouldSerializePort (declared in Binding)
method ShouldSerializePort: Boolean
Boolean ShouldSerializePort()
Function ShouldSerializePort() As Boolean
Unbind
Unbinds the listening socket.
method Unbind
void Unbind()
Sub Unbind()
Unbind (Boolean)
Unbinds the listening socket.
Optionally waits until all listening threads are terminated.
method Unbind(block: Boolean)
void Unbind(Boolean block)
Sub Unbind(block As Boolean)
Parameters:
- block: A flag indicating whether method should wait until all listening threads are terminated